Adventure Game

Main character

  • Choose a Backdrop
  • Choose a character Sprite
    • Make the character smaller if you need to (in my example, I've reduced it to 70%)
  • Have your character say something when for the Flag event

Follow your mouse

  • Have your character glide around (towards your mouse/cursor).

Collect objects

Select another sprite, something for your character to chase. 

In this sprite give it a Flag event. When its senses it's touching the character, play a sound and go to a random position.

Points

  1. First go to Variables >> Make a Variable...
  2. Name it 'Score'
  • To keep score, make sure we always start our game with a score of 0.
  • Then each time we 'collect' a gem/star, change the score by 1.

Level Up: change Backdrop

  • Add a Backdrop.
  • Still in the gem/star, add a Flag event
  • Test - wait until the score is 10
    • Control >> wait until
    • Operators >> .. and type in "10" after the "="
  • go to Variable >> Score and drag into the first spot in the green operator
  • Then go to the next backdrop.