Create a bullet object. We will give it the default depth of "0" such that it will appear below the plane but above the islands.
Add a Create event....
When the bullet is created, we want it to move upwards so Set the vertical speed to "-8".
Next we add a Outside Room event. We have to destroy it once it leaves the room or else you'll have more and more bullets flying around.
Want the bullet to appear when the player (who controls the main plane) hits the space bar. Go into your myplane object and add a Space Bar event.
If you test it out, you'll see something like this...
But we don't want too many bullets at the same time. So we only let the player fire 2 bullets every second, that is one bullet every 15 steps. Add a Create event...
Go into the <Space> event you already have. We'll first test if we can shoot, and if so, we'll create a bullet, and then set a timer/alarm...
If so, then inside Start & End blocks, keep the Create Instance action you already have as well as:
You will also need an event Alarm0 - what happens then the alarm reaches 0, runs out of time? In this situation, we want to set the variable can_shoot back to true/1 so the plane can shoot again.
Now if you test it in your room, the bullets should be spaced out...