This plane shoots heat-seeking bullets (following the main plane)
Create a new object enemy3 bullet
And a Create event...
Add an Outside Room event - have it destroy itself if it leaves the room.
Go into the enemy3 plane object, into the Step event and add the following at the end:
We don't want to have the enemy3 plane be able to shoot when it's below our main plane. It's hard enough to avoid the bullets as is. So we'll first test if the enemy3 plane is a bit above the score panel at the bottom. From the top of the room to the bottom = 480. The bottom score panel's height = 76 and the enemy3 plane's height = 32. So 480 - 76 - 32 = 372; so we'll use 360 to be safe, add a bit of an extra margin.
Inside Start & End blocks add:
Go into your myplane object. Duplicate the Collision with enemy2 bullet event.
It will do the same thing as the other enemy bullet - lose health and destroy the enemy bullet.
Go into your room. Now delete the enemy2 controller and replace with the enemy3 controller object.
Test it out: