Create a new object character. Set the sprite to the right-facing one.
Duplicate the previous event for the <Right> Keyboard event.
Open the Change Sprite action and change it to the right-facing character sprite.
Then change the X values to 4 for the Check Empty and Jump to Position actions. They should stay relative.
So your <Right> event looks like this...
Create a room - line the bottom with the main block object and place the character on the bottom.
Test it out - does the character move left and right? If it does, keep going.