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Create = what happens on its own, when the instance is created on the screen (ie. when the room loads); player has no control over this
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Step = constantly checking for a condition to be met
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Collision = with another object in the game
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Keyboard = when player pressed (and holds?) a key, ie Space
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Keypress = only a single press of the key, can't hold it down
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Mouse = when player uses left/right mouse button
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Other = other events like the game starting/ending, out of lives, etc.